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Dungeon keeper 2 review
Dungeon keeper 2 review














2) Don’t need to feed or manage our troops.Īll you need to do is recruit troops and then throw them at the enemy, anything else is too complicated. Please note that no army has ever won a battle using the, meander aimlessly technique. You can’t direct them, they just do there own thing. This sucks because the creatures are dumb and will attack anything close to them, and then just meander around. Let’s make a list of things we have lost shall we? 1) We can’t move creatures in battle, only place them. Let me put this into perspective for you, the original Dungeon Keeper came out in 1997, that’s 17 years ago, and this new mobile version has way less features than the original.

#Dungeon keeper 2 review series#

Aside from a little setback from compatibility problems, it opens a whole new way of having fun by combining a twisted version of Sim City series with a dash strategy.“Cluck off.” Horny you are just too witty. However, its old age should not keep one from playing it. While some who had once run across the N64's grass-less grassland of Hyrule may not object, younger gamers may feel uncomfortable in such a pixelated world.Īfter the cancellation of Dungeon Keeper 3, DK2 is probably the last of the series. While possessing a creature provides a priceless up-close-and-personal view of life in your den of evil, it also unveils the horrors of jagged polygons and texture-less walls with smudged shades. Considering that DK2 was released nearly ten years ago, its graphics inevitably looks substandard compared to today's games. When a new player runs DK2, he may find himself to be one of the unfortunate souls who will hear several glitched voices talking over each other in the background.Īlso, the inferior graphics may seem repulsive to gamers accustomed to modern games' graphics. A search on Google about these problems revealed they are quite common. However, when I decided to run DK2 later, the problem had returned for no apparent reason. In the end, I did manage to fix the sound problem somehow and happily finished the game. In my case, the sound had degenerated into a garbled mess, while random crashes occurred throughout gameplay. On the downside, the game may have compatibility issues on modern systems. Building enough forces to launch an attack and maintaining minions' happiness may pose a challenge in missions with scarce resources. The minion that the player had invested much time and resources into is now an enemy and must be vanquished. This event is especially heartbreaking if it happens to a high level creature. If a creature becomes unhappy because it has not been fed or paid, it turns against its own kind. While producing creatures does not cost any resources, it does to maintain and train them. The incapacitated enemies can be tortured to join the player’s side as living, or if killed, as an undead.Īs one would expect from a strategy game, wise resource management is the key to successful deviltry. If, on the other hand, the player lacks the forces to commence an attack, he can choose to build different traps to skewer, burn, freeze, or scare off invaders. It is also possible to group several adjacent creatures to follow the possessed and provide additional manpower before proceeding to lay destruction. After all, what better way to get to know someone than to share a family of chickens at a hatchery? Moreover, when using this spell, the player can act outside the creature’s normal tendancies, such as raiding the enemy base or traversing through a body of water. It allows the player to view the created world through the creature’s eyes, creating a strong connection between the player and his minions. The Possession spell, for instance, allows the player to control a creature from a first person perspective, effectively integrating FPS elements into a strategy game. With a wide variety of spells, traps, and rooms available, the game allows the player to employ creative and stimulating tactics. The player expands a dungeon, spawns monsters, and builds traps to destroy heroes who guard the Portal Gems, while defeating rival keepers to become the sole conqueror of both the underworld and the surface. In DK2, the player assumes the form of a keeper, an underworld overlord whose goal is to collect Portal Gems, allowing him to open a passage to the surface and conquer the world above. It captivated gamers with its improved controls and graphics, as well as the addition of new dungeon rooms and monsters. Dungeon Keeper 2 ( DK2), the sequel to Dungeon Keeper, was developed by Bullfrog Productions and released in 1999.














Dungeon keeper 2 review